Dev Update 7: Bugs, Version Management for Online Games and… Lua

As in previous posts, here is the updated progress sheet: To spare you comparing this sheet with the previous one, there are changes in the following rows / areas: InGame – Tapestry Cards: most one-time-effect cards are implemented and tested InGame – Tech Cards: the remaining issues are here only to cover edge cases with …

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Dev Update 6 : Survey Results Part 3

This is the final part of the survey analysis. In part 1, which you can find here, I wrote about: rating, platforms, and feature importance – and more. In part 2 (here) I wrote about: localisation, accessibility options, configuration options, and pricing.  This part focuses on: multiplayer modes, comparison with other games, proposed feature ideas, …

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Dev Update 5 : Survey Results Part 2

This is part 2 of the multi-part survey analysis. In part 1, which you can find here, I wrote about, amongst others, rating, platforms, and feature importance.In this part I will focus on one last ‘hard’ metric – localisation, and three survey questions that were answered in text form – accessibility options, configuration options, and …

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Dev Update 4 : Survey Results Part 1

In today’s dev update I want to focus on some results of the survey we recently carried out. This will be a 2- or 3-part series, and in the first part we will concentrate on general ‘hard’ metrics, i.e., metrics that rely on the multiple-choice answers, rather than the written text ones. The survey was …

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Dev Update 3

To begin with, here is the updated progress sheet: The alert reader will have noticed that there has been a new row added: “InGame – Tech Cards”. Due to tech cards and track actions sharing a lot of code, they were not previously considered their own “progress set”. As we have now reached the point …

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